Karan Nandkar
Senior Gameplay Engineer
// PROJECTS

Shipped work

Every shipped game I've led or contributed to as a gameplay engineer — architecture, systems, and the decisions behind them.

EcoRun
ECORUNUnity
Live on Play Store

EcoRun

Senior Gameplay Engineer
Mobile · Android · 2025

Built scalable endless runner architecture with modular gameplay systems, progression systems, and long-term live content expansion.

// OWNED
  • Player movement systems
  • Modular obstacle spawning
  • Collectible and power-up systems
  • Live progression architecture
  • Performance optimization
// KEY DECISIONS
  • Static player + moving world architecture
  • SOLID-based controller refactor
  • Power-up driven airborne coin spawning
  • Scalable content system for long-term updates
UnityC#PlayFabAndroid
Yaaro Ki Rasoi
YKRUnreal Engine 5
Live on Play Store

Yaaro Ki Rasoi

Senior Gameplay Engineer
Mobile · Android · 2025

Built multiplayer-ready gameplay systems, progression architecture, and production-critical engineering workflows for a live mobile cooking game focused on scalable content delivery and long-term maintainability.

// OWNED
  • Core gameplay systems
  • Multiplayer gameplay flow support
  • Session/state management
  • Live progression architecture
  • Performance optimization
  • Production debugging and issue resolution
// KEY DECISIONS
  • Modular gameplay architecture for scalable content updates
  • State-driven gameplay flow for stable multiplayer sessions
  • Reduced runtime coupling for easier live operations support
  • Performance-first implementation for mobile consistency
Unreal Engine 5C++BlueprintsMobile
BullBash
BULLBASHUnity
Shipped

BullBash

Multiplayer Systems Engineer
Mobile · PvP · 2023

A fast-paced, bull-themed PvP strategy game inspired by Clash Royale, focused on real-time multiplayer battles, network optimization, and dynamic mid-match decision making.

// OWNED
  • Core combat gameplay systems
  • Enemy interaction and collision systems
  • Player control responsiveness
  • Progression and reward systems
  • Performance optimization for mobile
  • Gameplay debugging and balancing
// KEY DECISIONS
  • Event-driven combat flow for cleaner gameplay state handling
  • Reduced input latency focus for stronger gameplay responsiveness
  • Lightweight collision and interaction logic for mobile performance
  • Modular progression systems for scalable live content support
UnityC#MultiplayerCustom Netcode
4v4 Tankz N Glory
TANKZUnity
Shipped

4v4 Tankz N Glory

Multiplayer Gameplay Engineer
Mobile · 4v4 Shooter · 2023

Built real-time combat systems, inventory architecture, progression systems, and player economy workflows for a mobile tank combat game focused on scalable gameplay progression and long-term player retention.

// OWNED
  • Projectile and shooting systems
  • Enemy interaction and hit detection
  • Inventory system for multiple tank ownership
  • Marketplace system for purchasing and upgrading tanks
  • Attribute system (Attack, Defense, Speed, Crit)
  • Tank class architecture (Support, Sniper, Assault)
  • Tank repair and scrap systems
  • Performance optimization for mobile devices
// KEY DECISIONS
  • Modular inventory architecture for scalable tank expansion
  • Attribute-driven tank progression system for strategic gameplay depth
  • Class-based tank design for clearer combat role differentiation
  • Marketplace and repair/scrap workflow for long-term retention loops
  • Lightweight combat and collision systems for stable mobile performance
UnityC#MultiplayerMobile

Earlier shipped work: 4 years at Loco (live mobile games, SDE 3) · Tap Cube Studios catalog (Android racing, platformer, action)